[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [dialog] [warp(name="chiyu01")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_iceforest_2",screenadapt="coverall")] [PlaySound(key="$d_avg_snowstormflp", volume=1, loop=true, channel="a")] [charslot(slot = "m", name = "avg_1034_jesca2_1#3$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot = "m", name = "avg_1034_jesca2_1#3$1", focus="n")] 慌乱间,杰西卡摸向腰间的手铳。可恐惧让她的手指搭在铳套上,迟迟无法弯曲。 她隐约从寒风中嗅到了一丝腥气。 [dialog] [charslot(slot = "m", name = "avg_1034_jesca2_1#11$1")] [delay(time=1)] [charslot(slot = "m", name = "avg_1034_jesca2_1#11$1", focus="n")] [name="???"]别乱动。 [dialog] [charslot] [StopSound(channel="a", fadetime=1)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [PlaySound(key="$d_avg_gunshot", volume=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=0.5)] [PlaySound(key="$d_avg_fmalebstwhin", volume=0.6)] [delay(time=1)] [PlaySound(key="$bodyfalldown2", volume=1)] [delay(time=2)] [PlaySound(key="$d_avg_snowstormflp", volume=1, loop=true, channel="a")] [SoundVolume(volume=1, channel="a",fadetime=3)] [PlaySound(key="$d_avg_wind", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=0.3, r=255, g=255, b=255, fadetime=0.8, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1.5, block=true)] [Blocker(a=0.5, r=255, g=255, b=255, fadetime=2)] [PlaySound(key="$d_avg_snowbootwalk", volume=1)] [delay(time=1)] [PlayMusic(intro="$loading_intro", key="$loading_loop", volume=0.6)] [charslot(slot = "m", name = "avg_npc_1034_1#1$1", bstart=0.2,bend=0.7, duration=2,isblock=true)] 一位猎人从林中走进杰西卡的视线,他手里的铳还在冒烟,宽大的帽檐遮住了眼睛。 [dialog] [charslot] [delay(time=1)] 她转身再看向身后,一具野兽的尸体横在雪地上,头上的伤口还在汩汩地流着鲜血。 [dialog] [Blocker(a=0, r=255, g=255, b=255, fadetime=2)] [charslot(slot = "m", name = "avg_npc_1034_1#1$1", duration=2, isblock=true)] [StopSound(channel="a", fadetime=2)] [name="年老的猎人"]在这里你该多留点神。 [charslot(slot = "m", name = "avg_1034_jesca2_1#15$1")] [name="杰西卡"]......谢谢您......救了我。 [charslot(slot = "m", name = "avg_npc_1034_1#10$1")] [name="年老的猎人"]顺手罢了。 [dialog] [PlaySound(key="$d_avg_snowbootwalk", volume=1)] [charslot(duration=1.5, isblock=true)] 老人一边收铳,一边径直走向野兽的尸体。 [dialog] [PlaySound(key="$d_avg_knife", volume=1)] [delay(time=1)] 他抽出小刀,破开野兽的肚腹,角度精准,没有多少血液流出。 随后,他将双手塞入尸体腹内,发出一声长长的叹息。 [charslot(slot = "r", name = "avg_1034_jesca2_1#1$1", focus="n")] [charslot(slot = "l", name = "avg_npc_1034_1#2$1", focus="l")] [name="年老的猎人"]这鬼天气真是他妈冷得要死。 [charslot(slot = "r", name = "avg_1034_jesca2_1#1$1", focus="r")] [name="杰西卡"]......老先生,您是附近的猎人吗? [charslot(slot = "l", name = "avg_npc_1034_1#1$1", focus="l")] [name="年老的猎人"]算是吧。 [charslot(slot = "r", name = "avg_1034_jesca2_1#16$1", focus="r")] [name="杰西卡"]您知道达维镇该怎么走吗? [charslot(slot = "l", name = "avg_npc_1034_1#10$1", focus="l")] [name="年老的猎人"]......你去那里做什么? [charslot(slot = "r", name = "avg_1034_jesca2_1#16$1", focus="r")] [name="杰西卡"]我打算在那里和队友会合。 [charslot(slot = "l", name = "avg_npc_1034_1#10$1", focus="l")] [name="年老的猎人"]你不是一个人来的? [charslot(slot = "r", name = "avg_1034_jesca2_1#14$1", focus="r")] [name="杰西卡"]嗯,我和队友分头行动,从一伙流寇手中营救了一名人质,但任务结束后我的通讯器意外损坏,在林子里迷了路。 [charslot(slot = "l", name = "avg_npc_1034_1#10$1", focus="l")] [name="年老的猎人"]人质?长什么样? [charslot(slot = "r", name = "avg_1034_jesca2_1#14$1", focus="r")] [name="杰西卡"]是位年老的丰蹄男性...... [charslot(slot = "l", name = "avg_npc_1034_1#4$1", focus="l")] [name="年老的猎人"]......居然是你们。 [charslot(slot = "l", name = "avg_npc_1034_1#1$1", focus="l")] [name="年老的猎人"]那好,跟我走吧。 [charslot(slot = "r", name = "avg_1034_jesca2_1#3$1", focus="r")] [name="杰西卡"]去、去哪里? [charslot(slot = "l", name = "avg_npc_1034_1#1$1", focus="l")] [name="年老的猎人"]你不是要去达维镇吗? [charslot(slot = "r", name = "avg_1034_jesca2_1#1$1", focus="r")] [name="杰西卡"]但是...... [charslot(slot = "l", name = "avg_npc_1034_1#5$1", focus="l")] [name="年老的猎人"]来不来随你便。 [dialog] [PlaySound(key="$d_avg_cloakmovement", volume=1)] [charslot(slot = "l", posfrom="0,0", posto="0,-20", duration=1, isblock=true)] [delay(time=0.5)] [charslot(slot = "l", posfrom="0,-20", posto="0,0", duration=0.3, isblock=true)] [delay(time=0.5)] [PlaySound(key="$d_avg_snowbootwalk", volume=1)] [charslot(slot = "l", posfrom="0,0", posto="-300,0",afrom=1, ato=0, duration=2, isblock=true)] [charslot(slot = "r", name = "avg_1034_jesca2_1#1$1", focus="n")] 老人没再看杰西卡,起身将野兽尸体扛在肩上,快步向林子深处走去。 [charslot(slot = "r", name = "avg_1034_jesca2_1#3$1", focus="r")] [name="杰西卡"]等等,等等! [dialog] [PlaySound(key="$d_avg_snowrun", volume=1, loop=true, channel="d")] [StopSound(channel="d", fadetime=2)] [charslot(slot = "r", posfrom="0,0", posto="-500,0", afrom=1, ato=0, duration=1, isblock=true)] [musicvolume(volume=0.2, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_iceforest_2",screenadapt="coverall")] [Delay(time=1)] [musicvolume(volume=0.6, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot = "l", name = "avg_106_franka_1#1$1", focus="l")] [charslot(slot = "r", name = "avg_107_liskam_1#1$1", focus="n")] [name="芙兰卡"]哎,杰西卡一个人在外面,你真的放心吗? [charslot(slot = "r", name = "avg_107_liskam_1#1$1", focus="r")] [name="雷蛇"]我知道你担心杰西卡,我也一样。但是共同战斗这么多年,我相信她有能力独自处理好。 [charslot(slot = "l", name = "avg_106_franka_1#4$1", focus="l")] [name="芙兰卡"]我只是不确定会不会还有残余的匪徒。两三个倒没问题,可万一他们还有残部呢? [charslot(slot = "r", name = "avg_107_liskam_1#1$1", focus="r")] [name="雷蛇"]杰西卡曾经历过的战斗可比那些乌合之众危险得多。 [charslot(slot = "l", name = "avg_106_franka_1#4$1", focus="l")] [name="芙兰卡"]...... [charslot(slot = "r", name = "avg_107_liskam_1#2$1", focus="r")] [name="雷蛇"]要么是箭簇贴着头皮飞过,要么是利刃擦着喉咙划过。 [name="雷蛇"]再要么,四周全是高浓度的活性源石粉尘,保护服稍微裂开一个小小的口子,立刻就能交待在那里。 [charslot(slot = "r", name = "avg_107_liskam_1#1$1", focus="r")] [name="雷蛇"]但每一次她的任务都顺利完成了,没有我们的陪同,也不在我们的视线里。 [charslot(slot = "r", name = "avg_107_liskam_1#9$1", focus="r")] [name="雷蛇"]她只有一个人,但什么都做得非常好。 [charslot(slot = "l", name = "avg_106_franka_1#4$1", focus="l")] [name="芙兰卡"]......我不否认。 [charslot(slot = "l", name = "avg_106_franka_1#10$1", focus="l")] [name="芙兰卡"]可你也知道,每次任务完成,她都眼眶通红地回来。在她回来见我们之前,哭得眼泪汪汪的时候,总得有个人在身边吧? [charslot(slot = "r", name = "avg_107_liskam_1#1$1", focus="r")] [name="雷蛇"]通红的眼眶代表什么?代表她每次都是擦干眼泪才来见我们,她不乐意别人见到她哭。 [charslot(slot = "l", name = "avg_106_franka_1#5$1", focus="l")] [name="芙兰卡"]可她才二十三岁—— [charslot(slot = "r", name = "avg_107_liskam_1#3$1", focus="r")] [name="雷蛇"]是啊,二十三岁,而且过去三年里有两年半都花在战场上。 [dialog] [musicvolume(volume=0.2, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [musicvolume(volume=0.6, fadetime=2)] [charslot] [Background(image="bg_iceforest_2",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$d_avg_treefrzrupture", volume=0.2)] [Delay(time=1)] [PlaySound(key="$d_avg_snowbootwalk", volume=1)] [charslot(slot = "l", name = "avg_npc_1034_1#1$1", posfrom="300,0", posto="0,0", duration=2)] [Delay(time=1)] [PlaySound(key="$d_avg_snowbootwalk", volume=0.4)] [charslot(slot = "r", name = "avg_1034_jesca2_1#1$1", posfrom="200,0", posto="0,0", duration=1.5, isblock=true)] [Delay(time=1)] [charslot(slot = "l", name = "avg_npc_1034_1#1$1", focus="n")] [charslot(slot = "r", name = "avg_1034_jesca2_1#16$1", focus="r")] [name="杰西卡"]老先生,请问附近有什么东西爆炸了吗? [charslot(slot = "l", name = "avg_npc_1034_1#1$1", focus="l")] [name="年老的猎人"]没有。 [dialog] [charslot(slot = "l", name = "avg_npc_1034_1#1$1", focus="n")] [PlaySound(key="$d_avg_treefrzrupture", volume=0.6)] [Delay(time=1)] [PlaySound(key="$d_avg_snowfall", volume=0.6)] [Delay(time=2.5)] [charslot(slot = "r", name = "avg_1034_jesca2_1#3$1", focus="r")] [name="杰西卡"]好像又听到了,就在附近......难道是我幻听了? [charslot(slot = "l", name = "avg_npc_1034_1#1$1", focus="l")] [name="年老的猎人"]不是爆炸,是树。 [charslot(slot = "r", name = "avg_1034_jesca2_1#16$1", focus="r")] [name="杰西卡"]树? [charslot(slot = "l", name = "avg_npc_1034_1#1$1", focus="l")] [name="年老的猎人"]林子里太冷,树液冻结之后会膨胀,把树干里的组织撑裂。 [charslot(slot = "r", name = "avg_1034_jesca2_1#1$1", focus="r")] [name="杰西卡"]听起来......就像从远处传来的交火声。 [charslot(slot = "l", name = "avg_npc_1034_1#10$1", focus="l")] [name="年老的猎人"]你到底是什么人?军队,雇佣兵? [charslot(slot = "r", name = "avg_1034_jesca2_1#1$1", focus="r")] [name="杰西卡"]雇佣兵,差不多当了五年了。 [charslot(slot = "l", name = "avg_npc_1034_1#10$1", focus="l")] [name="年老的猎人"]你家里欠债了? [charslot(slot = "r", name = "avg_1034_jesca2_1#10$1", focus="r")] [name="杰西卡"]不......只是我......不想受家里人的庇护,走家里人为我规定好的道路...... [charslot(slot = "l", name = "avg_npc_1034_1#1$1", focus="l")] [name="年老的猎人"]所以你就去当佣兵? [charslot(slot = "r", name = "avg_1034_jesca2_1#10$1", focus="r")] [name="杰西卡"]是、是啊...... [charslot(slot = "l", name = "avg_npc_1034_1#1$1", focus="l")] [name="年老的猎人"]哼,那你在战场上寻找什么?财富、名声,还是荣誉? [charslot(slot = "r", name = "avg_1034_jesca2_1#11$1", focus="r")] [name="杰西卡"]不,我要做的是排除危机,解决冲突,在险境中保护别人...... [charslot(slot = "l", name = "avg_npc_1034_1#8$1", focus="l")] [name="年老的猎人"]哦......原来佣兵是干这个的,我还是头一回知道。 [dialog] [charslot] [PlaySound(key="$d_avg_treefrzrupture", volume=1)] [Delay(time=1)] [PlaySound(key="$d_avg_snowfall", volume=1)] [Delay(time=1)] [charslot(slot = "m", name = "avg_1034_jesca2_1#3$1")] [name="杰西卡"]老先生......我们不是普通的佣兵公司,我们...... [dialog] [PlaySound(key="$flashback", volume=0.8)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.5, block=true)] [charslot] [Background(image="42_g9_modernoffice",screenadapt="coverall")] [charslot(slot = "m", name = "avg_npc_1036_1#1$1")] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=1)] [name="“桥夹”克里夫"]提醒你一句,杰西卡,你是佣兵,你的任务只是生意,不是义务。 [dialog] [PlaySound(key="$flashback", volume=0.8)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.5, block=true)] [charslot] [Background(image="bg_iceforest_2",screenadapt="coverall")] [charslot(slot = "m", name = "avg_1034_jesca2_1#1$1")] [CameraEffect(effect="Grayscale", amount=0, keep=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=1)] [name="杰西卡"]我们...... [charslot(slot = "m", name = "avg_npc_1034_1#10$1")] [name="年老的猎人"]好了,打住吧,我不关心那个。 [dialog] [PlaySound(key="$d_avg_snowbootwalk", volume=1)] [charslot(slot = "m", posfrom="0,0", posto="-300,0", afrom=1, ato=0, duration=1.5, isblock=true)] [charslot] [charslot(slot = "m", name = "avg_1034_jesca2_1#3$1")] [Delay(time=0.5)] [charslot(slot = "m", name = "avg_1034_jesca2_1#11$1")] [Delay(time=0.5)] [PlaySound(key="$d_avg_snowrun", volume=1, loop=true, channel="d")] [StopSound(channel="d", fadetime=2)] [charslot(slot = "m", posfrom="0,0", posto="-300,0", afrom=1, ato=0, duration=1, isblock=true)] [musicvolume(volume=0.2, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [musicvolume(volume=0.6, fadetime=2)] [charslot] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$d_avg_snowbootwalk", volume=1)] [delay(time=1)] [charslot(slot = "m", name = "avg_4105_almond_1#1$1", duration=2, isblock=true)] [name="罗拉"]打扰了二位,你们刚刚聊的人是位有五年实战经历的“资深”佣兵吗? [charslot(slot = "m", name = "avg_106_franka_1#3$1")] [name="芙兰卡"]啊,你有什么见解要发表,小罗拉? [charslot(slot = "m", name = "avg_4105_almond_1#1$1")] [name="罗拉"]你们和杰西卡共事的时间比我长,她的能力与极限,你们应该比我更清楚,不是吗? [charslot(slot = "m", name = "avg_106_franka_1#1$1")] [name="芙兰卡"]所以你觉得杰西卡自己能搞定? [charslot(slot = "m", name = "avg_4105_almond_1#11$1")] [name="罗拉"]当然。雷蛇队长说得没错,过去三年里,她去过的地方比这里危险得多。 [charslot(slot = "m", name = "avg_4105_almond_1#1$1")] [name="罗拉"]虽然一想到杰西卡泪汪汪的样子,我也会不由自主地担心,但其实我们谁都知道,她没问题的,不是吗? [charslot(slot = "m", name = "avg_107_liskam_1#2$1")] [name="雷蛇"]除了她自己不知道。 [charslot(slot = "m", name = "avg_4105_almond_1#3$1")] [name="罗拉"]是啊,只有她自己不知道...... [charslot(slot = "m", name = "avg_4105_almond_1#2$1")] [name="罗拉"]但她可能就差那么一个机会了,一个让她看清她自己的机会。 [charslot(slot = "m", name = "avg_106_franka_1#3$1")] [name="芙兰卡"]难道你想说现在就是那个机会? [charslot(slot = "m", name = "avg_4105_almond_1#8$1")] [name="罗拉"]呃......倒也不是...... [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [charslot] [Background(image="bg_iceforest_2",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$d_avg_snowbootwalk", volume=1)] [delay(time=1)] [PlaySound(key="$d_avg_snowrun", volume=1, loop=true, channel="d")] [charslot(slot = "l", name = "avg_npc_1034_1#1$1", posfrom="300,0", posto="0,0", duration=1.5, isblock=true)] [StopSound(channel="d", fadetime=1)] [charslot(slot = "r", name = "avg_1034_jesca2_1#1$1", posfrom="200,0", posto="0,0", duration=0.8, isblock=true)] [charslot(slot = "r", name = "avg_1034_jesca2_1#3$1", focus="r")] [charslot(slot = "l", name = "avg_npc_1034_1#1$1", focus="n")] [name="杰西卡"]老、老先生......老先生! [charslot(slot = "l", name = "avg_npc_1034_1#6$1", focus="l")] [name="年老的猎人"]小姐,你有点吵。 [charslot(slot = "r", name = "avg_1034_jesca2_1#9$1", focus="r")] [name="杰西卡"]不,我不是故意想吵您......但您能不能看看那里...... [dialog] [charslot] 杰西卡指向远处树旁的一处兽夹。 [playMusic(key="$wasteland_loop", volume=0.6)] 在那里,一只幼兽的前腿被钢夹紧紧咬住。幼兽不住地哀鸣,血从咬合处缓缓渗出。 [dialog] [charslot(slot = "m", name = "avg_npc_1034_1#1$1")] [delay(time=0.5)] [PlaySound(key="$bodyfalldown2", volume=0.8)] [delay(time=0.5)] [PlaySound(key="$d_avg_snowbootwalk", volume=1)] [charslot(duration=1.5, isblock=true)] 老猎人看到后,放下野兽尸体,走到树下解开捕兽夹,将幼兽从夹子里取出。 [charslot(slot = "m", name = "avg_1034_jesca2_1#9$1")] [name="杰西卡"]还是幼崽......或许我们可以把它放了。要是母兽在附近,应该很快就能找来...... [name="杰西卡"]再说,我听说猎人冬天会放过母兽和幼崽,让兽群得以繁衍...... [charslot(slot = "m", name = "avg_npc_1034_1#2$1")] [name="年老的猎人"]它母亲已经在这里了。 [charslot(slot = "m", name = "avg_1034_jesca2_1#10$1")] [name="杰西卡"]您刚刚打死的那只野兽是它的母亲? [charslot(slot = "m", name = "avg_npc_1034_1#2$1")] [name="年老的猎人"]我见过这只带崽的母兽好几次。 [charslot(slot = "m", name = "avg_npc_1034_1#1$1")] [name="年老的猎人"]现在,大的被打死了,小的不知踩在哪个愣头青放的夹子上,兽皮都坏了。 [charslot(slot = "m", name = "avg_1034_jesca2_1#9$1")] [name="杰西卡"]那......我们现在该拿这只幼兽怎么办? [charslot(slot = "m", name = "avg_npc_1034_1#1$1")] [name="年老的猎人"]拧断它的脖子,给它一个痛快。 [charslot(slot = "m", name = "avg_1034_jesca2_1#3$1")] [name="杰西卡"]怎么会?! [charslot(slot = "m", name = "avg_npc_1034_1#1$1")] [name="年老的猎人"]不然呢?没了母亲又断了腿,它马上就死了。 [charslot(slot = "m", name = "avg_npc_1034_1#7$1")] [name="年老的猎人"]或者你也可以把它留在这里慢慢咽气,我也没意见。 [charslot(slot = "m", name = "avg_1034_jesca2_1#1$1")] [name="杰西卡"]......它没法活下去,是吗? [charslot(slot = "m", name = "avg_npc_1034_1#7$1")] [name="年老的猎人"]是。 [charslot(slot = "m", name = "avg_1034_jesca2_1#1$1")] [name="杰西卡"]请您把它给我吧...... [charslot(slot = "m", name = "avg_npc_1034_1#1$1")] [name="年老的猎人"]你要自己动手?请便。 [dialog] [charslot] [musicvolume(volume=0.2, fadetime=2)] [charslot(slot = "m", name = "avg_1034_jesca2_1#15$1", posfrom="0,0", posto="0,-20", afrom=1, ato=1, duration=2, isblock=true)] [name="杰西卡"]嘘......没事了,小家伙......没事了。 [dialog] [charslot(duration=0.5, isblock=true)] 将幼兽抱在臂弯里,杰西卡顺着它的皮毛轻轻抚摸。 她没做任何事,只是慢慢等待着幼兽的哀鸣渐渐微弱,直至彻底消失。 [dialog] [charslot(slot = "l", name = "avg_npc_1034_1#1$1")] [delay(time=1)] [musicvolume(volume=0.6, fadetime=2)] [charslot(slot = "r", name = "avg_1034_jesca2_1#2$1", posfrom="0,-20", posto="0,0", afrom=0, ato=1, duration=1.5, isblock=true)] [charslot(slot = "r", name = "avg_1034_jesca2_1#9$1", focus="r")] [charslot(slot = "l", name = "avg_npc_1034_1#1$1", focus="n")] [name="杰西卡"]我救不了它,但我至少......能让它在一个温暖的怀抱里离开。 [charslot(slot = "l", name = "avg_npc_1034_1#2$1", focus="l")] [name="年老的猎人"]佣兵做临终关怀?我还是第一次见。 [charslot(slot = "r", name = "avg_1034_jesca2_1#1$1", focus="r")] [name="杰西卡"]......我能把它放在这里吗,老先生?我想......那头母兽作为猎物来讲已经够大了。 [charslot(slot = "l", name = "avg_npc_1034_1#1$1", focus="l")] [name="年老的猎人"]怎么?还要我再帮你把它埋了,然后举行葬礼吗? [charslot(slot = "r", name = "avg_1034_jesca2_1#2$1", focus="r")] [name="杰西卡"]不,冬天林子里的动物都饥肠辘辘的,留在这里......说不定也能让它们饱餐一顿。 [charslot(slot = "l", name = "avg_npc_1034_1#1$1", focus="l")] [name="年老的猎人"]...... [charslot(slot = "r", name = "avg_1034_jesca2_1#1$1", focus="r")] [name="杰西卡"]我是心肠软不错......但也不会因此什么事都拎不清。 [charslot(slot = "l", name = "avg_npc_1034_1#10$1", focus="l")] [name="年老的猎人"]既然你拎得清,那就跟紧吧,佣兵小姐,你应该也不想在林子里再迷一次路。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_iceforest_2",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$d_avg_wind", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=0.3, r=255, g=255, b=255, fadetime=1, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=3, block=true)] [PlaySound(key="$d_avg_snowbootwalk", volume=1, loop=true, channel="b")] [StopSound(channel="b", fadetime=1.5)] [charslot(slot = "m", name = "avg_107_liskam_1#1$1", duration=1.5, isblock=true)] [name="雷蛇"]风把雾气吹散了......迈尔斯先生,您让我们停下就是为了在这里看一眼达维镇吗? [charslot(slot = "m", name = "avg_npc_1038_1#8$1")] [name="迈尔斯"]......年轻时,我就喜欢跑到地块附近的高地上,看看自己生活的镇子到底是个什么模样。 [charslot(slot = "m", name = "avg_107_liskam_1#1$1")] [name="雷蛇"]那时它是什么样的? [charslot(slot = "m", name = "avg_npc_1038_1#9$1")] [name="迈尔斯"]热闹些、光鲜些......更有生命力些。 [charslot(slot = "m", name = "avg_107_liskam_1#3$1")] [name="雷蛇"]...... [charslot(slot = "m", name = "avg_npc_1038_1#7$1")] [name="迈尔斯"]现如今......唉,回不到从前了......回不到了。 [dialog] [PlaySound(key="$d_avg_snowbootwalk", volume=1)] [charslot(duration=2, isblock=true)] [PlaySound(key="$d_avg_wind", volume=1)] [delay(time=2)] [charslot(slot = "m", name = "avg_106_franka_1#9$1")] [name="芙兰卡"]嘶......真的好冷啊。原来......我们的目标地点是这个样子啊。 [charslot(slot = "m", name = "avg_4105_almond_1#2$1")] [name="罗拉"]芙兰卡...... [charslot(slot = "m", name = "avg_106_franka_1#1$1")] [name="芙兰卡"]想什么呢? [charslot(slot = "m", name = "avg_4105_almond_1#2$1")] [name="罗拉"]我只是......突然又想到杰西卡。 [charslot(slot = "m", name = "avg_106_franka_1#1$1")] [name="芙兰卡"]想什么?你又不担心她。 [charslot(slot = "m", name = "avg_4105_almond_1#3$1")] [name="罗拉"]......我在想我们刚刚说的“机会”。 [charslot(slot = "m", name = "avg_106_franka_1#1$1")] [name="芙兰卡"]哦,你说那个“让她看清她自己的机会”? [charslot(slot = "m", name = "avg_4105_almond_1#3$1")] [name="罗拉"]或许,终有一天......那个机会也会像阵风一样吹过,或许会很冷,会让杰西卡在风中狠狠打哆嗦。 [charslot(slot = "m", name = "avg_4105_almond_1#2$1")] [name="罗拉"]但是那些在她眼前的迷雾也会被风卷走,在她的前方一切都会变得很清晰。 [dialog] [charslot] [PlaySound(key="$d_avg_snowbootwalk", volume=1, loop=true, channel="b")] [StopSound(channel="b", fadetime=1.5)] [charslot(slot = "m", name = "avg_107_liskam_1#3$1", duration=1.5)] [delay(time=2.5)] [name="雷蛇"]但愿她看到的......不会是我们眼前的景象。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [delay(time=1)] [Image(image="42_i01", xScale=1.1, yScale=1.1, x=0, y=0)] [ImageTween(image="42_i01", xScaleFrom=1.1, yScaleFrom=1.1, xScaleTo=1, yScaleTo=1, xTo=0, yTo=0, duration=15)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] 散开的雾气中,由断木残枝组成的巨大辙痕顺着山坡蜿蜒向下,一直延伸到谷地中央。 尽头处是一片搁浅的地块。 虽然相隔甚远,但所有人都能眺见,在地块中心,一座高耸入云的能源塔正有气无力地喷吐着白息。 如垂危的病人那般,艰难喘息。 [dialog] [Delay(time=1)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=3, block=true)] [stopmusic(fadetime=2)] [charslot] [Background] [Image]